Category Archives: Argonian Beautification

Compilation of famous mods and resources changing the visual appearance of the Argonian race, made fitting together perfectly

WIP Update Argonian Beautification Robert

For now this post will be used only as a means to show possibly explicit content without breaking the forum rules of the BethSoft Forums. Additional content might be added later.

As promised I improved the texture for Robert’s body fixing the absence of better textures for a certain “dangling bit” in the groin area. I also took the opportunity to take care the textures will still work for Robert’s new V5, currently in beta stage obtainable only via the Canadian Ice Forums, but nevertheless already used for some new clothing items.

WARNING! THESE PICTURES SHOW ARGONIAN NUDITY AND EXPLICIT CONTENT IN FORM OF THE MALE REPRODUCTIVE ORGAN, VIEW ONLY IF YOU’RE NOT OFFENDED BY THAT!

New textures for groin area and tackle
2nd version, improved workover
3rd version, scales less blotchy
4th version, much finer scales, release candidate?

These pictures actually show the lowerbody of Robert’s new V5 as I only realized it was the wrong body after I already uploaded it, but Robert’s current V4 looks similar, the texture fitting exactly identically. This time there’re NO thumbnails due to obvious nudity and not to break the BethSoft Forum Rules by direct linking to my site.

The current textures can already be used with Robert’s new V5 body as long as you also use claws (there are no proper textures for Robert’s nails, yet) and Argonian Feet (Robert’s feet texture map got changed again and doesn’t look good with my current textures). I’m going to release the improved version after I did some more work and maybe also incorporated Breeze’s new Vascular Body Normal Maps into mine as an alternative option, given I can obtain permission to do so.

New Release Argonian Beautification v2.6

Another intermediate update, no bugfixes but a lot of added content.

Argonian Beautification now also supports Exnem’s bodies and HGEC bodies. The meshes and textures created therefore should be fitting all available body type options.

Creating fitting textures for Exnem’s UVs, which are similar to the UVs of HGEC so they can use the same textures, wasn’t that easy, but finally I got a result that pleases me. There are some issues with texture seams, as it wasn’t easy to get the texture at the borders of the UVs fitting their appropriate counterparts, and also some body parts don’t use Exnem’s texture at all. But the original argonian texture which came with Exnem’s had similar texture seams anyways.

Here’s a picture showing the differences between Exnem’s and HGEC’s texture maps (orange and red grids) and the difficulties in getting a texture fitting both:
Exnem and HGEC texture maps

Additionally I seperated the large 40 megs archive into much smaller individual archives for each supported body. They are downloaded much faster, take up way less space on your drive, and you won’t have tons of meshes and textures for body mods you don’t use yourself anyways just cluttering your data folder. I recommend cleaning your data folder from all the unnecessary files from previous releases before installing the two archives for your individual body mods (deactivating your previous OMOD is the most simple and clean way to achieve that). Remember, only download the two seperate archives for your appropriate body mods. The larger complete one (or its two parts on PES) is redundant now and will get removed soon.

download from TES Nexus
download from Planet Elder Scrolls

New Release Argonian Beautification v2.5

This is an intermediate update fixing some bugs and also including some additional features.

I recreated most of the normal maps and simultaneously fixed a bug with mixed up normal maps for the Argonian Feet with normal maps for the normal feet, showing some strange artifacts of toe nails at odd places on the Argonian Feet when light reflects in certain angles.

The Spiked Tails and Claws for Vanilla now really “fit” vanilla bodies after a short re-aligning session in Blender, now that I’m able to do such things in Blender, and I’ve also taken a look at all other supported bodies as well to be sure everything fits right.

Also it was requested quite a while ago to be able to keep the normal non-spiked tails
which come with their respective body mods and I answered this would already be possible. Later I gave it another look and realized it was only possible when NOT using Slof’s Oblivion Better Beasts AT ALL. So I now created new nifs containing the normal spikeless tails as well as the claws from Better Beasts and added another option to the OMOD script.
Keep in mind though that spikeless tail is only available for body mods which have a spikeless tail originally and NOT for TFF also, because I couldn’t find a way to get another spikeless tail fitting their unique lower body mesh quite right.

release thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

WIP support for more body replacers

It was requested right from the start to make my Argonian Beautification compatible to other female body replacers as there are quite a number of them actually. I started with Robert’s v3.x and TFF because that was what jdayT initially designed his Argonian Feet fitting to. For v2.0 I already started including others as Robert’s v4 (not that a big deal of course), Breeze’s Defined Male Body and vanilla male and female, by creating new textures for vanilla closely resembling my original fullbody textures (neither for Robert’s nor for Breeze’s was it neccessary to change textures as they all use the same, apart from the normal maps for Breeze’s) and creating new meshes from the Argonian Feet fitting all these bodies together with fitting “slightly bend” legs for all of them, quite as jdayT originally did.

Now I decided to include textures and meshes (in no particular order) as well for Exnem’s Female Eyecandy, Biu’s Adventuress’ Body and Robert’s female (which will be the easiest texture-wise, quite similar to TFF) and am currently analyzing what would have to be done and thinking about a way to get my textures somehow fitting or to create new ones from scratch again. At least the modeling work in Blender won’t be too complicated as I’m already well used to it. By this time I’m also able to adapt all spiked tail and claws meshes to fit the respective bodies, so I will give it a try as well.

Argonian Beautification Introduction

Argonian Beautification is a compilation of resources from other mods enhancing the visual appearance of the Argonian race, adapted by me to better fit to each other and work together flawlessly.

It all started with changes in nif files from jdayT’s ArgonianFeet, just altering materials and names to make them automatically matching the rest of the body in skintone and tint. Then I relocated and transformed the UV maps of the male argonian spiked tails from Slof’s Oblivion Better Beasts to use the tail part in Robert’s male fullbody textures instead of the female texture from Team Fantasy Figures and removed their footclaws for not to clip with the ArgonianFeet. As it was necessary to adapt the textures to better fit the feet, I also gave it a try and created completely new male fullbody textures from ShadyTradesman’s IABT, because the stock argonian fullbody texture was just plain, detailless and blurred. Thus the first release of Argonian Beautification was created.

discussion thread on BethSoft Forums for initial release: link
download from TES Nexus: link

in-development screenshots showing the feet with the original UV map, but matching in skintone and tint to the rest of the body (mind the still female textured tail of the males and the rather obvious texture seams):

Back of an Argonian close-upArena Fighters practisingRuin watching combat stanceFront of an Argonian close-upDead Argonian fullbody viewDee The Scalawag sleepingStrange follower of Sheogorath

Then I started getting more familiar with Blender and tried to make the UV maps of the ArgonianFeet more usable, by marking some useful seams and unwrapping them completely from scratch until it came up with a result that pleased me, which I then mapped into the feet section of the fullbody texture and adapted this again. Now jdayT’s feet and the spiked tails were all using only one texture, the fullbody texture from Robert and TFF respectively, which eliminated the previous necessity to “abuse” a texture slot in the racial settings.

in-development screenshots of new feet UVs and textures together with male tails now using male textures:

New feet in NifScopeNew feet in BlenderIn the 5 Claws LodgeDee The ScalawagArena practiceBack of a Veyond Cave ArgonianAnother Veyond Cave inhabitantSwimming Argonian fullbody view in motionYet another Veyond Argonian and hand close-up

Next I started making this a useful resource by adapting all meshes from jdayT’s feet to fit the most common bodies in my possession, Robert’s Seamless Male Fullbody v3.x & v4 (muscular), Breeze’s Defined Male Bodies and Team Fantasy Figures, removing any visible gaps around the ankles and the waist, redoing all UV maps again, making them better fit the UV grids of the respective bodies seamlessly, and adapting all textures again to remove any obvious seams. Finally I also provided versions of everything for stock Bethesda bodies and made it possible to mix’n’match the resources as wanted, sorted all files in a convenient folder structure and created an OMOD (Oblivion Mod Manager file format) script for ease of automatic installation of selected features. Thus v2.0 of Argonian Beautification was born.

discussion thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

in-development screenshots of new seamless male textures (Warning ! Depictions of slight Argonian Nudity, as the areas with most obvious seams are not covered by underwear in these shots. Genitals though are intentionally censored.):

An Argonian from behindAn Argonian from the frontDancing ArgonianSeamless back close-upSeamless tail texture transitionSeamless tail from below

in-development screenshots of matching female fullbody texture for TFF (half of them not yet seamless):

Veyond Cave Argonian backVeyond Cave Argonian frontFollower of Sheogorath sittingFollower of Sheogorath posingDirect comparison TFF and IABTSeamless followerVeyond Cave Argonians seamless

in-development screenshots of improved UVs for female feet and legs in NifScope and Blender, removed gaps between body parts and improved (darker) claw textures with close-ups of the current feet:

Texture seams comparisonNew female feetNew female feet from behindNew female feet UV grid in BlenderCurrent female feet and UV gridObvious waist gap and fixedDarker claw texture female comparisonDarker claw texture male comparison