First off, this is an ongoing project of mine, at least until it is supporting most of the common body replacers.
There’s also a first sub-project, Scripted Argonian Feet, providing scripts running on all Argonian NPCs and the player, which control adding and equipping of the Argonian Feet or armor/clothing adapted to them, so those actors will no longer be able to equip anything that would replace the Argonian Feet apart from adapted items containing them. Never again will those awesome looking feet disappear inside some rather boring boots or shoes they definitely won’t fit into or be replaced by normal human shaped feet inside sandals or the like.
Argonian Beautification is mainly:
- adding claws from Slof’s Oblivion Better Beasts to hands and feet (if you don’t use the Argonian Feet as well)
- giving the option to stick to the usual tails for your body mod (or vanilla) or to use the spiked tails from Better Beasts (seperately for each gender)
- replacing the respective textures from your body mods (or vanilla) by new high quality compositions created from IABT
- replacing the Argonian Feet options from jdayT by meshes with reworked UV maps using the appropriate textures now, fitting your respective body
read the introduction for details and screenshots
Currently supported bodies:
- Vanilla Oblivion (male and female)
- Robert’s Seamless Male Body V3 (muscular)
- Robert’s Seamless Male Body V4 (muscular)
- Breeze’s Defined Male Body
- Team Fantasy Figures
- Exnem’s Female Eyecandy
- Biu’s Adventuress Body (Bab)
- Robert’s Female Body
- Slof’s Oblivion Better Beasts – to make sure the claws and tails really show up. You need to have either Slof’s plugin activated or its features somehow “merged” into your game (f.e. by using Wrye Bash and the bashed patch feature) and working already. Notice though that without the replacement textures the spiked tails won’t necessarily look adequate or there might even be serious texture issues.
- jdayT’s Argonian Feet – for the plugin to add them to the game (if you won’t use Scripted Argonian Feet instead). jdayT equipped so far all Vanilla Argonian NPCs with Argonian Feet and sometimes also matching legs wearing an option of hand-selected underwear. Notice though that there won’t be Argonian Feet on NPCs added by some other mods, companions or the player right from the start (this is achieved by Scripted Argonian Feet). There’s a chest under a footbridge in front of the IC Prison Sewer Exit containing some equippable feet and legs for the player and companions.
This is only a compilation of resources, i.e. replacements for other things. You should by all means make backup copies before overwriting anything.
By now it won’t overwrite anything by just copying into the data folder.
- IABT textures for female bodies are inside their respective folders in “\textures\characters\argonian\female”, just copy those for your body into “\textures\characters\argonian\female”
- IABT textures for male bodies are inside their respective folders in “\textures\characters\argonian\male”, just copy those for your body into “\textures\characters\argonian\male”
- If you use the Argonian Feet, rename the files “footmaleforfeet.dds” and “footmaleforfeet_n.dds” into “footmale.dds” and “footmale_n.dds” and copy them into “\textures\characters\argonian\male”, the same goes for female
- If you use the Spiked Tails from Better Beasts, rename the files “tailspiked.dds” and “tailspiked_n.dds” into “tail.dds” and “tail_n.dds”
- If you want to use spiked tails for males or females, copy the files from the respective “\SpikedTails…” folders for your body into “\meshes\characters\argonian”
- If you don’t want to use spiked tails for males or females, copy the files from the respective “\NormalTails…” folders for your body into “\meshes\characters\argonian” (TFF bodies MUST use spiked tails though)
- If you use the Argonian Feet, rename the files “tailforfeet.nif” and “tailfemaleforfeet.nif” into “tail.nif” and “tailfemale.nif” (this removes the disturbing toe-claws not fitting the argonian feet)
- The Argonian Feet for the different bodies are in their respective folders, just copy them into “\meshes\characters\argonian”
OBMM OMOD conversion:
- The archive comes OMOD-ready with OMOD conversion data. In OBMM just click “create” in the bottom row of buttons and select “Add archive”. If you’re asked to import the information from the conversion data, answer yes, and after this is finished and you see the fields filled in, click “Create omod”.
- If you activate the OMOD, you are asked step-by-step which features you want and which not. The script handles the rest. If you’re missing a required mod you will be warned.