Tag Archives: Bethsoft Forums

WIP Update Argonian Beautification Robert

For now this post will be used only as a means to show possibly explicit content without breaking the forum rules of the BethSoft Forums. Additional content might be added later.

As promised I improved the texture for Robert’s body fixing the absence of better textures for a certain “dangling bit” in the groin area. I also took the opportunity to take care the textures will still work for Robert’s new V5, currently in beta stage obtainable only via the Canadian Ice Forums, but nevertheless already used for some new clothing items.


New textures for groin area and tackle
2nd version, improved workover
3rd version, scales less blotchy
4th version, much finer scales, release candidate?

These pictures actually show the lowerbody of Robert’s new V5 as I only realized it was the wrong body after I already uploaded it, but Robert’s current V4 looks similar, the texture fitting exactly identically. This time there’re NO thumbnails due to obvious nudity and not to break the BethSoft Forum Rules by direct linking to my site.

The current textures can already be used with Robert’s new V5 body as long as you also use claws (there are no proper textures for Robert’s nails, yet) and Argonian Feet (Robert’s feet texture map got changed again and doesn’t look good with my current textures). I’m going to release the improved version after I did some more work and maybe also incorporated Breeze’s new Vascular Body Normal Maps into mine as an alternative option, given I can obtain permission to do so.

Proof Of Concept Release Upperbody Test Addon

During a conversation with dewshine on the Official BethSoft Forums the idea arose to “force” female Argonians to wear special adapted upperbody clothing as well, to give their chests a rather flat, reptilian style, look. The goal was to use the clothing meshes for HGEC AA-cup on female Argonians, when you’re using HGEC or Exnem already anyways.

I couldn’t resist and, due to the fact my scripts were originally intended for “universal application”, I quickly expanded them to control the upperbody also, switching to adapted clothing items if present, and compiled a little Proof-Of-Concept addon release to Scripted Argonian Feet. Due to the fact I don’t use Exnem or HGEC myself I didn’t have any proper meshes in my possession, so I simply made female Argonians use the nude variant of the TFF upperbody when naked (explicit content censored in the pictures) and made them wear the male meshes for the Sack Cloth Shirt.
Proof Of Concept: female Argonian nude upperbody, others still clothedProof Of Concept: nude upperbody also on Argonian NPCsProof Of Concept: flat-chested and normal shirt next to each other

As you can see my scripts are a really mighty resource, able to take total control of every body slot you want to show every custom bodypart one can think of. The only bottleneck is the fact that you need adapted meshes for all items, but that’s not a specific issue of my approach but of all possible approaches in general, due to the fact Oblivion clothing items include bodypart meshes and will replace any bodypart currently visible on equip.

The only work left to get dewshine’s idea working now would be to rename all upperbody clothing files from the HGEC AA-cup package to end on “_ABfeet.nif” according to my scheme and then simply move them into their respective folders to take their places alongside the normal Non-AA HGEC clothing items. It’s as easy as that.

This time this release is only available on TES Nexus due to the fact it’s just a Proof-Of-Concept and doesn’t have any real use without proper meshes. It’s simply my share to the conversation anyways.

read more about it on the Official BethSoft Forums here
download from TES Nexus

New Release Scripted Argonian Feet v0.3 beta

Thanks to the OBSE team and the new functions in OBSE v0015 beta 1 it is now possible to check, if a NIF file referenced by an item actually is present, and so to simply check for the mere presence of adapted NIF files for an item. This makes it unneccessary to alter all vanilla items for my scripts to know they should search for adapted alternatives, so now I could finally remove all those changes from the plugin, thus it won’t conflict with any other mods altering vanilla Oblivion items anymore.

Due to my first set of adapted meshes only being for Robert’s Seamless Male Body V4 and Team FantasyFigures, the body mods I myself use and mainly mod for, I decided to change its name into “UFF_RobertV4-ScriptedArgonianFeet” to be used from now on. Later in the future I will release support packages with adapted meshes for other bodies to simply replace those. But because of the fact that my scripts use (and thus also need) both male and female feet and leg items, it wouldn’t make sense to release SAF on a per-body basis. If one gender was missing you would get a ton of missing meshes warnings!

I also included a set of alternative lowerbody meshes (for mammalian and also reptilian nudity and some underwear variances) as requested by some readers at the BethSoft Forums. For now they’re only replacement files, their names should be self-explanatory, just make sure that whichever alternative you want to use is renamed into “malelegs_ABfeet.nif” or “femalelegs_ABfeet.nif” (better make backups of the original files for if you reconsider later!). Later this will be handled by an OMOD script as well and at least all alternatives from your respective body mod will be present.

download from TES Nexus
download from Planet Elder Scrolls
as usual as an alternative download file alongside Argonian Beautification

New Release Argonian Beautification v2.5

This is an intermediate update fixing some bugs and also including some additional features.

I recreated most of the normal maps and simultaneously fixed a bug with mixed up normal maps for the Argonian Feet with normal maps for the normal feet, showing some strange artifacts of toe nails at odd places on the Argonian Feet when light reflects in certain angles.

The Spiked Tails and Claws for Vanilla now really “fit” vanilla bodies after a short re-aligning session in Blender, now that I’m able to do such things in Blender, and I’ve also taken a look at all other supported bodies as well to be sure everything fits right.

Also it was requested quite a while ago to be able to keep the normal non-spiked tails
which come with their respective body mods and I answered this would already be possible. Later I gave it another look and realized it was only possible when NOT using Slof’s Oblivion Better Beasts AT ALL. So I now created new nifs containing the normal spikeless tails as well as the claws from Better Beasts and added another option to the OMOD script.
Keep in mind though that spikeless tail is only available for body mods which have a spikeless tail originally and NOT for TFF also, because I couldn’t find a way to get another spikeless tail fitting their unique lower body mesh quite right.

release thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

Scripted Argonian Feet Introduction

After releasing the latest version of Argonian Beautification (v2.0) as well as during the comments and discussions about my first release the requests arised for a way to provide the Argonian Feet to ALL Argonian NPCs in the game, regardless of if they originate from vanilla Oblivion or were added by certain mods. Having done some work on a custom body-part provide-and-control script for the player for a personal-WIP race of mine, taking care that “normal” body parts will never be shown and only allowed (i.e. adapted) clothing/armor will be equippable, I decided to reduce it and adapt it to work for the Argonian Feet and the matching legs. The first step was to find a way to get a script running on ALL Argonian NPCs. I quickly came up with an idea, to somehow “hook” into one of the Argonian racial abilities with a “scripteffect”, and as a proof-of-concept I wrote a little script to make everybody affected constantly loose fatigue until they get unconscious, and it worked perfectly making ALL Argonians ingame sleeping like “Dorn Röschen”.
Sleepy Argonians
Now I had what I needed and quickly assembled the new scripts for NPCs and player, providing feet and legs meshes and, as an example for design-concepts, adapting a small number of clothing and armor meshes, namely the Iron Boots (turned them into footshields) and the Sack Cloth Sandals with matching pants (really like the outcome).
Iron FootshieldsSack Cloth Sandals
This was version 0.1beta of Scripted Argonian Feet, as the scripts and the concept itself weren’t yet thoroughly tested and only a few shoes/boots are wearable.

discussion thread on BethSoft forums: link
download from TES Nexus (seperate file in the files section of Argonian Beautification): link

Technical details:
The basis of my approach is a script constantly checking the bodyslots of feet and legs for items that are either allowed to be worn (these will stay equipped), have an adapted version available (these will be exchanged), or are simply forbidden to be equipped (basically the whole rest, these will be force-unequipped). If the feet or legs slot is empty a default clothing only consisting of the feet or matching legs is equipped, so you will never see the normal (human) feet on Argonians. This works because of the OBSE (Oblivion Script Extender) script commands CompareMale(Female)BipedPath and ModMale(Female)BipedPath, comparing and modifying the pathes to the items’ nif files with certain strings provided. Now clothing/armor items that are allowed to be equipped (i.e. adapted items) use a nif file ending on “_ABfeet.nif” (for legs and for feet when no “normal” leg clothes are worn) or “_ABffc.nif” (feet for clothing, for when “normal” leg clothing is worn) (The difference between these is just the “feet for clothing” are moved certain units forward along the y-axis to better align with normal clothing, while the “regular feet” will only align with the matching legs or adapted leg clothing.) and items that have an adapted version available use a nif file ending on “_ABnorm.nif” (thus it is currently neccessary to change all affected items’ pathes to the “_ABnorm.nif” versions in TES Construction Set).
So if anybody wants to have selfmade items equippable by Argonians when using my scripts for the feet, all what would have to be done is to rename the original nif file to end on “_ABnorm.nif” and adapt the items’ pathes in TES CS, and then to design a version fitting the feet and name it exactly the same apart from ending on “_ABfeet.nif”, then going into NifScope and applying the translation mentioned before, then saving the file ending on “_ABffc.nif”, all in the exact same directory, and it is done, absolutely no changes to my scripts neccessary.
Whoever might be interested, is invited to have a look at my example nif files provided.

It’s currently uncomfortable having to change settings in TES CS for each adapted item, but I’m hoping for a helpful script command in the next OBSE release, making all this completely unneccessary.

Argonian Beautification Introduction

Argonian Beautification is a compilation of resources from other mods enhancing the visual appearance of the Argonian race, adapted by me to better fit to each other and work together flawlessly.

It all started with changes in nif files from jdayT’s ArgonianFeet, just altering materials and names to make them automatically matching the rest of the body in skintone and tint. Then I relocated and transformed the UV maps of the male argonian spiked tails from Slof’s Oblivion Better Beasts to use the tail part in Robert’s male fullbody textures instead of the female texture from Team Fantasy Figures and removed their footclaws for not to clip with the ArgonianFeet. As it was necessary to adapt the textures to better fit the feet, I also gave it a try and created completely new male fullbody textures from ShadyTradesman’s IABT, because the stock argonian fullbody texture was just plain, detailless and blurred. Thus the first release of Argonian Beautification was created.

discussion thread on BethSoft Forums for initial release: link
download from TES Nexus: link

in-development screenshots showing the feet with the original UV map, but matching in skintone and tint to the rest of the body (mind the still female textured tail of the males and the rather obvious texture seams):

Back of an Argonian close-upArena Fighters practisingRuin watching combat stanceFront of an Argonian close-upDead Argonian fullbody viewDee The Scalawag sleepingStrange follower of Sheogorath

Then I started getting more familiar with Blender and tried to make the UV maps of the ArgonianFeet more usable, by marking some useful seams and unwrapping them completely from scratch until it came up with a result that pleased me, which I then mapped into the feet section of the fullbody texture and adapted this again. Now jdayT’s feet and the spiked tails were all using only one texture, the fullbody texture from Robert and TFF respectively, which eliminated the previous necessity to “abuse” a texture slot in the racial settings.

in-development screenshots of new feet UVs and textures together with male tails now using male textures:

New feet in NifScopeNew feet in BlenderIn the 5 Claws LodgeDee The ScalawagArena practiceBack of a Veyond Cave ArgonianAnother Veyond Cave inhabitantSwimming Argonian fullbody view in motionYet another Veyond Argonian and hand close-up

Next I started making this a useful resource by adapting all meshes from jdayT’s feet to fit the most common bodies in my possession, Robert’s Seamless Male Fullbody v3.x & v4 (muscular), Breeze’s Defined Male Bodies and Team Fantasy Figures, removing any visible gaps around the ankles and the waist, redoing all UV maps again, making them better fit the UV grids of the respective bodies seamlessly, and adapting all textures again to remove any obvious seams. Finally I also provided versions of everything for stock Bethesda bodies and made it possible to mix’n’match the resources as wanted, sorted all files in a convenient folder structure and created an OMOD (Oblivion Mod Manager file format) script for ease of automatic installation of selected features. Thus v2.0 of Argonian Beautification was born.

discussion thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

in-development screenshots of new seamless male textures (Warning ! Depictions of slight Argonian Nudity, as the areas with most obvious seams are not covered by underwear in these shots. Genitals though are intentionally censored.):

An Argonian from behindAn Argonian from the frontDancing ArgonianSeamless back close-upSeamless tail texture transitionSeamless tail from below

in-development screenshots of matching female fullbody texture for TFF (half of them not yet seamless):

Veyond Cave Argonian backVeyond Cave Argonian frontFollower of Sheogorath sittingFollower of Sheogorath posingDirect comparison TFF and IABTSeamless followerVeyond Cave Argonians seamless

in-development screenshots of improved UVs for female feet and legs in NifScope and Blender, removed gaps between body parts and improved (darker) claw textures with close-ups of the current feet:

Texture seams comparisonNew female feetNew female feet from behindNew female feet UV grid in BlenderCurrent female feet and UV gridObvious waist gap and fixedDarker claw texture female comparisonDarker claw texture male comparison