Tag Archives: Body Mod

It’s been a while…

It’s been quite a while since I last wrote anything on my site. I was quite busy with university and job the last half year and due to mostly modding in my limited free time I didn’t get around to update this site, yet.

Well, nothing has changed yet actually, but I thought it was about time to at least show some signs of life, as more and more people registered to my site. I didn’t know my projects would attract that much interest!

Ok, so during this half year most of my projects have progressed unnoticed to this site, due to me not posting any updates.

  • Argonian Beautification reached v3.0 with the first of the released packages, for the last requested body mod on my list, Robert’s Female. All other packages but Vanilla Female are up at v2.8 with drastically improved normalmaps and slightly reorganized file structures to reduce download size. They currently undergo the process of being updated to v3.0 as well, with seperate claws on the feet and seperate spikes on the tails, which use another material and the texture from Slof’s Claws so it gets a really great reflective shine. Both the male and the female feet got a workover, the claws were sharpened, the overall vertex grid straightened out a bit and everything got rerigged to remove some issues that materialized and grew with each step of previous improvements.
  • Scripted Argonian Feet received a few more adapted items, the optional upperbody slot control got integrated into the main scripts, the scripts themself were again massively overhauled and the last known flaw that can be fixed is about to get fixed in the near future. When this all is done and all adapted items received the new feet meshes and got rerigged to them, this will be the v0.5b release then, an intermediate release for the time being till I finally fixed that last flaw, if you like. I just deem it necessary now as those rather enhanced scripts are lying around unused on my drive for this half year now as other issues always kept me from releasing them.

I also added another project to my list, my eternal WIP, the custom race my main Oblivion character, Little Dragon Drake, is of. Some might already know it, some not. This character is not originating from The Elder Scrolls nor is the race really lore friendly. After I got this boy and his story in my mind the first time I always wanted to create him in some environment, when stumbling across Oblivion and its great possibilities in modding, I simply decided to create him in there. First I was only playing a Breton, just imaginating he was a dragon in human shape, but after some time I started to actually create his race and he became more and more himself. My modding skills increased and from only copy&pasting existing items to reuse them elseway and using existing textures and resources to create my own textures, after I learned modeling in Blender, I am now also able to create my own meshes from scratch, custom skeletons to rig them to, make my own animations or alter existing ones, and all this bundled with the scripting knowledge I gained while creating and improving Scripted Argonian Feet, I was suddenly able to create a custom race with heavily scripted custom body parts and many interesting features many people already can’t wait to finally get their hands on and play with (Greetings to all fans of this project who might have stumbled upon my site!).

The picture on the right top of the first page is him. Maybe I will add a section to write down the many stories I have in mind of him (continuing in my imagination each night when I’m in bed since over 2 years now), but currently I just don’t have the time for story writing. Those who know me and have read a few of my posts about Drake in forums know how complex this story will get.

I apologize for any delays, I know they’re quite long.

For those interested I’m currently working part-time on web development in multiple projects, if you ever wondered what those widgets on my first page are, I’m always testing them here first, while in university I’m 2 exams away from my diploma thesis in applied computer sciences and not making much/any progress since half a year now… it’s quite frustrating and I’m very busy to get it all done as soon as possible… that’s what’s delaying everything I do in my free time… but hey, I too need some money to live of after all.

If you’re still interested and happen to be able to read German text or even are from Germany like myself, this is the next upcoming project I will be taking part in its development: UMTS Verfügbarkeit

New Release Scripted Argonian Feet v0.3 beta

Thanks to the OBSE team and the new functions in OBSE v0015 beta 1 it is now possible to check, if a NIF file referenced by an item actually is present, and so to simply check for the mere presence of adapted NIF files for an item. This makes it unneccessary to alter all vanilla items for my scripts to know they should search for adapted alternatives, so now I could finally remove all those changes from the plugin, thus it won’t conflict with any other mods altering vanilla Oblivion items anymore.

Due to my first set of adapted meshes only being for Robert’s Seamless Male Body V4 and Team FantasyFigures, the body mods I myself use and mainly mod for, I decided to change its name into “UFF_RobertV4-ScriptedArgonianFeet” to be used from now on. Later in the future I will release support packages with adapted meshes for other bodies to simply replace those. But because of the fact that my scripts use (and thus also need) both male and female feet and leg items, it wouldn’t make sense to release SAF on a per-body basis. If one gender was missing you would get a ton of missing meshes warnings!

I also included a set of alternative lowerbody meshes (for mammalian and also reptilian nudity and some underwear variances) as requested by some readers at the BethSoft Forums. For now they’re only replacement files, their names should be self-explanatory, just make sure that whichever alternative you want to use is renamed into “malelegs_ABfeet.nif” or “femalelegs_ABfeet.nif” (better make backups of the original files for if you reconsider later!). Later this will be handled by an OMOD script as well and at least all alternatives from your respective body mod will be present.

download from TES Nexus
download from Planet Elder Scrolls
as usual as an alternative download file alongside Argonian Beautification

Argonian Beautification

First off, this is an ongoing project of mine, at least until it is supporting most of the common body replacers.

There’s also a first sub-project, Scripted Argonian Feet, providing scripts running on all Argonian NPCs and the player, which control adding and equipping of the Argonian Feet or armor/clothing adapted to them, so those actors will no longer be able to equip anything that would replace the Argonian Feet apart from adapted items containing them. Never again will those awesome looking feet disappear inside some rather boring boots or shoes they definitely won’t fit into or be replaced by normal human shaped feet inside sandals or the like.

Argonian Beautification is mainly:

  • adding claws from Slof’s Oblivion Better Beasts to hands and feet (if you don’t use the Argonian Feet as well)
  • giving the option to stick to the usual tails for your body mod (or vanilla) or to use the spiked tails from Better Beasts (seperately for each gender)
  • replacing the respective textures from your body mods (or vanilla) by new high quality compositions created from IABT
  • replacing the Argonian Feet options from jdayT by meshes with reworked UV maps using the appropriate textures now, fitting your respective body

read the introduction for details and screenshots

Currently supported bodies:

  • Vanilla Oblivion (male and female)
  • Robert’s Seamless Male Body V3 (muscular)
  • Robert’s Seamless Male Body V4 (muscular)
  • Breeze’s Defined Male Body
  • Team Fantasy Figures
  • Exnem’s Female Eyecandy
  • HGEC
  • Biu’s Adventuress Body (Bab)

stay up-to-date



  • Slof’s Oblivion Better Beasts – to make sure the claws and tails really show up. You need to have either Slof’s plugin activated or its features somehow “merged” into your game (f.e. by using Wrye Bash and the bashed patch feature) and working already. Notice though that without the replacement textures the spiked tails won’t necessarily look adequate or there might even be serious texture issues.
  • jdayT’s Argonian Feet – for the plugin to add them to the game (if you won’t use Scripted Argonian Feet instead). jdayT equipped so far all Vanilla Argonian NPCs with Argonian Feet and sometimes also matching legs wearing an option of hand-selected underwear. Notice though that there won’t be Argonian Feet on NPCs added by some other mods, companions or the player right from the start (this is achieved by Scripted Argonian Feet). There’s a chest under a footbridge in front of the IC Prison Sewer Exit containing some equippable feet and legs for the player and companions.


This is only a compilation of resources, i.e. replacements for other things. You should by all means make backup copies before overwriting anything.
By now it won’t overwrite anything by just copying into the data folder.

  • Manual Install:

    • Textures:
      • IABT textures for female bodies are inside their respective folders in “\textures\characters\argonian\female”, just copy those for your body into “\textures\characters\argonian\female”
      • IABT textures for male bodies are inside their respective folders in “\textures\characters\argonian\male”, just copy those for your body into “\textures\characters\argonian\male”
      • If you use the Argonian Feet, rename the files “footmaleforfeet.dds” and “footmaleforfeet_n.dds” into “footmale.dds” and “footmale_n.dds” and copy them into “\textures\characters\argonian\male”, the same goes for female
      • If you use the Spiked Tails from Better Beasts, rename the files “tailspiked.dds” and “tailspiked_n.dds” into “tail.dds” and “tail_n.dds”
    • Meshes:
      • If you want to use spiked tails for males or females, copy the files from the respective “\SpikedTails…” folders for your body into “\meshes\characters\argonian”
      • If you don’t want to use spiked tails for males or females, copy the files from the respective “\NormalTails…” folders for your body into “\meshes\characters\argonian” (TFF bodies MUST use spiked tails though)
      • If you use the Argonian Feet, rename the files “tailforfeet.nif” and “tailfemaleforfeet.nif” into “tail.nif” and “tailfemale.nif” (this removes the disturbing toe-claws not fitting the argonian feet)
      • The Argonian Feet for the different bodies are in their respective folders, just copy them into “\meshes\characters\argonian”
  • OBMM OMOD conversion:

    • The archive comes OMOD-ready with OMOD conversion data. In OBMM just click “create” in the bottom row of buttons and select “Add archive”. If you’re asked to import the information from the conversion data, answer yes, and after this is finished and you see the fields filled in, click “Create omod”.
    • If you activate the OMOD, you are asked step-by-step which features you want and which not. The script handles the rest. If you’re missing a required mod you will be warned.