This is an intermediate update fixing some bugs and also including some additional features.
I recreated most of the normal maps and simultaneously fixed a bug with mixed up normal maps for the Argonian Feet with normal maps for the normal feet, showing some strange artifacts of toe nails at odd places on the Argonian Feet when light reflects in certain angles.
The Spiked Tails and Claws for Vanilla now really “fit” vanilla bodies after a short re-aligning session in Blender, now that I’m able to do such things in Blender, and I’ve also taken a look at all other supported bodies as well to be sure everything fits right.
Also it was requested quite a while ago to be able to keep the normal non-spiked tails
which come with their respective body mods and I answered this would already be possible. Later I gave it another look and realized it was only possible when NOT using Slof’s Oblivion Better Beasts AT ALL. So I now created new nifs containing the normal spikeless tails as well as the claws from Better Beasts and added another option to the OMOD script.
Keep in mind though that spikeless tail is only available for body mods which have a spikeless tail originally and NOT for TFF also, because I couldn’t find a way to get another spikeless tail fitting their unique lower body mesh quite right.