Tag Archives: New Feet

It’s been a while…

It’s been quite a while since I last wrote anything on my site. I was quite busy with university and job the last half year and due to mostly modding in my limited free time I didn’t get around to update this site, yet.

Well, nothing has changed yet actually, but I thought it was about time to at least show some signs of life, as more and more people registered to my site. I didn’t know my projects would attract that much interest!

Ok, so during this half year most of my projects have progressed unnoticed to this site, due to me not posting any updates.

  • Argonian Beautification reached v3.0 with the first of the released packages, for the last requested body mod on my list, Robert’s Female. All other packages but Vanilla Female are up at v2.8 with drastically improved normalmaps and slightly reorganized file structures to reduce download size. They currently undergo the process of being updated to v3.0 as well, with seperate claws on the feet and seperate spikes on the tails, which use another material and the texture from Slof’s Claws so it gets a really great reflective shine. Both the male and the female feet got a workover, the claws were sharpened, the overall vertex grid straightened out a bit and everything got rerigged to remove some issues that materialized and grew with each step of previous improvements.
  • Scripted Argonian Feet received a few more adapted items, the optional upperbody slot control got integrated into the main scripts, the scripts themself were again massively overhauled and the last known flaw that can be fixed is about to get fixed in the near future. When this all is done and all adapted items received the new feet meshes and got rerigged to them, this will be the v0.5b release then, an intermediate release for the time being till I finally fixed that last flaw, if you like. I just deem it necessary now as those rather enhanced scripts are lying around unused on my drive for this half year now as other issues always kept me from releasing them.

I also added another project to my list, my eternal WIP, the custom race my main Oblivion character, Little Dragon Drake, is of. Some might already know it, some not. This character is not originating from The Elder Scrolls nor is the race really lore friendly. After I got this boy and his story in my mind the first time I always wanted to create him in some environment, when stumbling across Oblivion and its great possibilities in modding, I simply decided to create him in there. First I was only playing a Breton, just imaginating he was a dragon in human shape, but after some time I started to actually create his race and he became more and more himself. My modding skills increased and from only copy&pasting existing items to reuse them elseway and using existing textures and resources to create my own textures, after I learned modeling in Blender, I am now also able to create my own meshes from scratch, custom skeletons to rig them to, make my own animations or alter existing ones, and all this bundled with the scripting knowledge I gained while creating and improving Scripted Argonian Feet, I was suddenly able to create a custom race with heavily scripted custom body parts and many interesting features many people already can’t wait to finally get their hands on and play with (Greetings to all fans of this project who might have stumbled upon my site!).

The picture on the right top of the first page is him. Maybe I will add a section to write down the many stories I have in mind of him (continuing in my imagination each night when I’m in bed since over 2 years now), but currently I just don’t have the time for story writing. Those who know me and have read a few of my posts about Drake in forums know how complex this story will get.

I apologize for any delays, I know they’re quite long.

For those interested I’m currently working part-time on web development in multiple projects, if you ever wondered what those widgets on my first page are, I’m always testing them here first, while in university I’m 2 exams away from my diploma thesis in applied computer sciences and not making much/any progress since half a year now… it’s quite frustrating and I’m very busy to get it all done as soon as possible… that’s what’s delaying everything I do in my free time… but hey, I too need some money to live of after all.

If you’re still interested and happen to be able to read German text or even are from Germany like myself, this is the next upcoming project I will be taking part in its development: UMTS Verfügbarkeit

Argonian Beautification Introduction

Argonian Beautification is a compilation of resources from other mods enhancing the visual appearance of the Argonian race, adapted by me to better fit to each other and work together flawlessly.

It all started with changes in nif files from jdayT’s ArgonianFeet, just altering materials and names to make them automatically matching the rest of the body in skintone and tint. Then I relocated and transformed the UV maps of the male argonian spiked tails from Slof’s Oblivion Better Beasts to use the tail part in Robert’s male fullbody textures instead of the female texture from Team Fantasy Figures and removed their footclaws for not to clip with the ArgonianFeet. As it was necessary to adapt the textures to better fit the feet, I also gave it a try and created completely new male fullbody textures from ShadyTradesman’s IABT, because the stock argonian fullbody texture was just plain, detailless and blurred. Thus the first release of Argonian Beautification was created.

discussion thread on BethSoft Forums for initial release: link
download from TES Nexus: link

in-development screenshots showing the feet with the original UV map, but matching in skintone and tint to the rest of the body (mind the still female textured tail of the males and the rather obvious texture seams):

Back of an Argonian close-upArena Fighters practisingRuin watching combat stanceFront of an Argonian close-upDead Argonian fullbody viewDee The Scalawag sleepingStrange follower of Sheogorath

Then I started getting more familiar with Blender and tried to make the UV maps of the ArgonianFeet more usable, by marking some useful seams and unwrapping them completely from scratch until it came up with a result that pleased me, which I then mapped into the feet section of the fullbody texture and adapted this again. Now jdayT’s feet and the spiked tails were all using only one texture, the fullbody texture from Robert and TFF respectively, which eliminated the previous necessity to “abuse” a texture slot in the racial settings.

in-development screenshots of new feet UVs and textures together with male tails now using male textures:

New feet in NifScopeNew feet in BlenderIn the 5 Claws LodgeDee The ScalawagArena practiceBack of a Veyond Cave ArgonianAnother Veyond Cave inhabitantSwimming Argonian fullbody view in motionYet another Veyond Argonian and hand close-up

Next I started making this a useful resource by adapting all meshes from jdayT’s feet to fit the most common bodies in my possession, Robert’s Seamless Male Fullbody v3.x & v4 (muscular), Breeze’s Defined Male Bodies and Team Fantasy Figures, removing any visible gaps around the ankles and the waist, redoing all UV maps again, making them better fit the UV grids of the respective bodies seamlessly, and adapting all textures again to remove any obvious seams. Finally I also provided versions of everything for stock Bethesda bodies and made it possible to mix’n’match the resources as wanted, sorted all files in a convenient folder structure and created an OMOD (Oblivion Mod Manager file format) script for ease of automatic installation of selected features. Thus v2.0 of Argonian Beautification was born.

discussion thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

in-development screenshots of new seamless male textures (Warning ! Depictions of slight Argonian Nudity, as the areas with most obvious seams are not covered by underwear in these shots. Genitals though are intentionally censored.):

An Argonian from behindAn Argonian from the frontDancing ArgonianSeamless back close-upSeamless tail texture transitionSeamless tail from below

in-development screenshots of matching female fullbody texture for TFF (half of them not yet seamless):

Veyond Cave Argonian backVeyond Cave Argonian frontFollower of Sheogorath sittingFollower of Sheogorath posingDirect comparison TFF and IABTSeamless followerVeyond Cave Argonians seamless

in-development screenshots of improved UVs for female feet and legs in NifScope and Blender, removed gaps between body parts and improved (darker) claw textures with close-ups of the current feet:

Texture seams comparisonNew female feetNew female feet from behindNew female feet UV grid in BlenderCurrent female feet and UV gridObvious waist gap and fixedDarker claw texture female comparisonDarker claw texture male comparison