Tag Archives: New Release

New Release Scripted Argonian Feet v0.4 beta

Controlling clothing equipment and exchange on NPCs through scripts running on magic effects from the Resist Poison Argonian Racial Ability always seemed to me to be a bit unreliable. It seems the script effect wasn’t always running continuously on them, so I experienced some Argonians with human clothing items at some really rare but still noticeable times. It was time for a new approach and I gave the idea of “tokens” a try, simply some (preferably unnoticeable) inventory items having scripts running on them, thus practically controlling the NPC that wears those, with remarkable results in the end. Object Scripts in Oblivion seem to be way more reliable and stable than Spell Scripts for Abilities, at least I haven’t experienced one single weird occurance anymore since I improved my scripts.

The Argonian Racial Ability Resist Poison is still used, but only to provide those tokens now to all Argonian NPCs, which only has to happen once. This way now the NPC or Player Character also doesn’t have to be exactly of the vanilla race “Argonian” anymore (as it was the case previously) for my scripts to take control. The only necessity now is that the Argonian Racial Ability Resist Poison is affecting the NPC’s or player’s race, and this particular ability mustn’t be altered by another mod, or this will remove my scripts providing the tokens in the first place from it. Technically even any custom race is fine now, as long as it has the specific Argonian Racial Ability.

Due to Object Scripts never ceasing to run, even corpses are now still controlled, thus you can’t strip dead NPCs down to showing human body parts anymore either. My scripts are now technically “waiting” for a body slot to get changed (an item equipped or unequipped) before any further action is taking place, which again improved performance drastically, were they previously checking all body slots continuously over and over again each frame. For convenience there’s also a delay of 10 frames before any further checks take place, so they don’t even check for this each frame but only each 10th frame. The exact value of frames to skip can be changed via console ingame (“set ABraceQuest.framesToSkip to X“, X being the number of frames you want them to wait).

Also they aren’t altering “base items” anymore, but create new ones with adapted meshes instead, copying about all stats and properties from the originals. There will be no more Argonian items seen worn by Non-Argonians just because of “bad timing” anymore! To keep track of already adapted items and not to create new base items again each time, which shouts for savegame-bloating, I now use Pluggy Arrays to store once adapted items in and regularly check for existance before adding new items to them. Thus it became necessary to have a recent release of the OBSE plugin “Elys Pluggy” installed and running for my scripts to work. Failure to do so or an insufficient version of OBSE should now raise an alarm by my Quest Script the first time you play a game after installing my latest release and result in my scripts immediately terminating!

Another important point is, any release of OBSE prior to the recently released v0015a bugfix will, when used by my scripts, lead to an inevitable and guaranteed CTD, when equipping an item without a designated female NIF file! (A few random items, mainly custom modded content, intended for male only, fail to have designated meshes for both genders) So I highly recommend upgrading if it hasn’t happened already, though my scripts will still “accept” previous releases for convenience’s sake. Also I took special care to catch any such cases in my scripts and make them basically work exactly like the game engine itself, using male meshes if there are no female meshes present, not running into a script-breaking condition. Unfortunately, as I was told, there’s no way to check for this condition without triggering such a CTD the same time. But as long as you have a recent OBSE release v0015a or later, it will be totally fine for items to not have meshes for both genders assigned now. My scripts are guaranteed work-safe regarding this issue.

Due to base items possibly still altered by a previous version of my mod I highly recommend deactivating it first and saving, so all possibly altered base items will hopefully get reverted back to normal, before installing and running my latest release!

download from TES Nexus
download from Planet Elder Scrolls
as usual as an alternative download file alongside Argonian Beautification

New Release Scripted Argonian Feet v0.3 beta

Thanks to the OBSE team and the new functions in OBSE v0015 beta 1 it is now possible to check, if a NIF file referenced by an item actually is present, and so to simply check for the mere presence of adapted NIF files for an item. This makes it unneccessary to alter all vanilla items for my scripts to know they should search for adapted alternatives, so now I could finally remove all those changes from the plugin, thus it won’t conflict with any other mods altering vanilla Oblivion items anymore.

Due to my first set of adapted meshes only being for Robert’s Seamless Male Body V4 and Team FantasyFigures, the body mods I myself use and mainly mod for, I decided to change its name into “UFF_RobertV4-ScriptedArgonianFeet” to be used from now on. Later in the future I will release support packages with adapted meshes for other bodies to simply replace those. But because of the fact that my scripts use (and thus also need) both male and female feet and leg items, it wouldn’t make sense to release SAF on a per-body basis. If one gender was missing you would get a ton of missing meshes warnings!

I also included a set of alternative lowerbody meshes (for mammalian and also reptilian nudity and some underwear variances) as requested by some readers at the BethSoft Forums. For now they’re only replacement files, their names should be self-explanatory, just make sure that whichever alternative you want to use is renamed into “malelegs_ABfeet.nif” or “femalelegs_ABfeet.nif” (better make backups of the original files for if you reconsider later!). Later this will be handled by an OMOD script as well and at least all alternatives from your respective body mod will be present.

download from TES Nexus
download from Planet Elder Scrolls
as usual as an alternative download file alongside Argonian Beautification

New Release Argonian Beautification v2.6

Another intermediate update, no bugfixes but a lot of added content.

Argonian Beautification now also supports Exnem’s bodies and HGEC bodies. The meshes and textures created therefore should be fitting all available body type options.

Creating fitting textures for Exnem’s UVs, which are similar to the UVs of HGEC so they can use the same textures, wasn’t that easy, but finally I got a result that pleases me. There are some issues with texture seams, as it wasn’t easy to get the texture at the borders of the UVs fitting their appropriate counterparts, and also some body parts don’t use Exnem’s texture at all. But the original argonian texture which came with Exnem’s had similar texture seams anyways.

Here’s a picture showing the differences between Exnem’s and HGEC’s texture maps (orange and red grids) and the difficulties in getting a texture fitting both:
Exnem and HGEC texture maps

Additionally I seperated the large 40 megs archive into much smaller individual archives for each supported body. They are downloaded much faster, take up way less space on your drive, and you won’t have tons of meshes and textures for body mods you don’t use yourself anyways just cluttering your data folder. I recommend cleaning your data folder from all the unnecessary files from previous releases before installing the two archives for your individual body mods (deactivating your previous OMOD is the most simple and clean way to achieve that). Remember, only download the two seperate archives for your appropriate body mods. The larger complete one (or its two parts on PES) is redundant now and will get removed soon.

download from TES Nexus
download from Planet Elder Scrolls

New Release Argonian Beautification v2.5

This is an intermediate update fixing some bugs and also including some additional features.

I recreated most of the normal maps and simultaneously fixed a bug with mixed up normal maps for the Argonian Feet with normal maps for the normal feet, showing some strange artifacts of toe nails at odd places on the Argonian Feet when light reflects in certain angles.

The Spiked Tails and Claws for Vanilla now really “fit” vanilla bodies after a short re-aligning session in Blender, now that I’m able to do such things in Blender, and I’ve also taken a look at all other supported bodies as well to be sure everything fits right.

Also it was requested quite a while ago to be able to keep the normal non-spiked tails
which come with their respective body mods and I answered this would already be possible. Later I gave it another look and realized it was only possible when NOT using Slof’s Oblivion Better Beasts AT ALL. So I now created new nifs containing the normal spikeless tails as well as the claws from Better Beasts and added another option to the OMOD script.
Keep in mind though that spikeless tail is only available for body mods which have a spikeless tail originally and NOT for TFF also, because I couldn’t find a way to get another spikeless tail fitting their unique lower body mesh quite right.

release thread on BethSoft Forums: link
download from TES Nexus: link
download from Planet Elder Scrolls: link

New release beta0.2

Scripted Argonian Feet v0.2 beta is up.

It took me some more time than expected to get a useful workaround for the OnEquip problem mentioned, but at least for the Arena Raiment it now works. I’m currently working on another approach to exchange scripted items already while still in the inventory, so my scripts won’t unequip them anymore.

I also included the adapted version of the Arena Raiment as mentioned. The meshes are for use with Robert’s Body v4 and TeamFF, but future expansions for other bodies are planned as well. I really hope someone else also starts creating new items for the Argonian Feet as they now can be equipped flawlessly, and I also hope for lots of conversions from existing modded content as well. But most of all I hope for feedback.
Argonian inside Arena

download from TES Nexus as usual (still optional part of Argonian Beautification): link